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2018 video game

2018 video game

Super Smash Bros. Ultimate
Super Smash Bros. Ultimate.jpg

Primal game fine art, showcasing some of the game'due south large playable roster

Developer(s)
  • Bandai Namco Studios
  • Sora Ltd.
Publisher(s) Nintendo
Managing director(s) Masahiro Sakurai
Producer(south)
  • Shinya Saito
  • Yoshito Higuchi
Developer(due south) Tetsuya Otaguro
Creative person(due south) Yusuke Nakano
Composer(southward) Hideki Sakamoto
Series Super Smash Bros.
Platform(due south) Nintendo Switch
Release Dec 7, 2018
Genre(south) Fighting
Mode(s) Single-player, multiplayer

Super Boom Bros. Ultimate [a] is a 2018 Japanese crossover fighting game developed by Bandai Namco Studios and Sora Ltd. and published past Nintendo for the Nintendo Switch. It is the fifth installment in the Super Smash Bros. serial, succeeding Super Smash Bros. for Nintendo 3DS and Wii U. The game follows the series' traditional manner of gameplay: controlling one of the diverse characters, players must apply differing attacks to weaken their opponents and knock them out of an arena. It features a wide diverseness of game modes, including a campaign for unmarried-player and multiplayer versus modes. Ultimate features 89 playable fighters, including all characters from previous Super Smash Bros. games aslope newcomers. The roster ranges from Nintendo mascots to characters from tertiary-party franchises.

Planning for the game had begun by December 2015, with full evolution starting after the completion of 3DS/Wii U 's downloadable content (DLC). Series creator and managing director Masahiro Sakurai returned along with Bandai Namco Studios and Sora, the studios that developed 3DS/Wii U, with the return of the studios speeding up the preparation process. Sakurai's goal with Ultimate was to include every character from previous games in the series despite the various development and licensing challenges this would present. Several well-known video game musicians contributed to the soundtrack, with Hideki Sakamoto writing the primary theme "Lifelight".

Nintendo kickoff teased Ultimate in a Nintendo Direct in March 2018 and fully revealed it at E3 2018 the following June. It later received 2 additional Directs before it was released on December vii, 2018. The game received universal acclaim, with some critics calling it the best of the series. They praised its amount of content and fine-tuning of existing Smash gameplay elements, although its online mode received criticism. Ultimate is the acknowledged fighting game of all time, having nearly sold 25 1000000 copies by June 2021, and is a popular competitive fighting game. The game was supported with downloadable content adding new fighters, stages, and other content from its release until October 2021.

Gameplay

Super Smash Bros. Ultimate is a platform fighter for up to eight players in which characters from Nintendo games and other third-party franchises must try to knock each other out of an loonshit. Each player has a percentage meter, which raises when they take harm, making them easier to launch in the air and out of the arena.[1] Standard battles use one of three victory conditions: Timed, where players aim to win the most points by defeating opponents within a time limit; Stock, where players have a set number of lives and must aim to be the last actor continuing; and Stamina, where players must simply reduce their opponent'south health down to nothing to defeat them. Players can adjust the rules to their liking and save them as presets for future matches.[ii]

Players can utilise diverse items to assault enemies or grant them power-ups, along with Poké Balls and Assist Trophies, which respectively summon Pokémon and other non-playable characters to assist them in battle. In Timed matches, certain Help Trophies can be attacked and defeated to earn points.[iii] [four] [5] Each graphic symbol also possesses a powerful Last Smash attack, which tin be performed either past obtaining a Smash Ball or by filling upward a special meter, both of which tin be toggled on and off.[iii] [4] [five] The game features 104 different stages included in the base game, with additional ones coming packaged with DLC fighters. They can all be played in alternative Battlefield and Omega forms or can exist toggled to remove stage hazards. A new characteristic chosen Stage Morph allows players to select two stages that the game alternates betwixt at certain intervals during a match.[6] [vii] [8] Other tweaks include new icons and gauges for character-specific abilities, such every bit Cloud's Limit gauge.[vii]

In improver to returning modes such equally Classic, Special Boom, and Domicile-Run Contest, new modes added to the game include Smashdown, where each character tin can just exist played once; Squad Strike, where players boxing in teams of multiple characters; and a tournament mode that allows upwards to 32 players to boxing in playoff brackets.[nine] [ten]

Spirits

Another set up of modes revolves around a new mechanic known as spirits, which replaces the collectible trophies from previous games. Each of these spirits, based on a crossover character, can be used to power up a fighter with unique abilities, which can exist used to fight against homo or computer opponents and earn new spirits.[11] Players proceeds spirits through pre-fabricated challenges known as "Spirit Battles" that capture the theme of the character depicted by the spirit, embodied past one or more of the game'due south fighters and other specific level furnishings; for example, the spirit battle of Rayquaza, a flying dragon Pokémon, requires players to defeat a big version of Ridley with added current of air effects. A separate Spirit Board mode presents a rotating set of spirit battles for players to gain spirits from. Spirits take a growth and evolution system similar to Pokémon games, leveling the Spirits to gain more than powerful effects or ways of merging core abilities into a new Spirit.[12] Nintendo offers limited-timed Spirit events in cross-promotion with other games and franchises, where a number of them are simply available to collect during the event.[thirteen]

World of Light

The spirit mechanic is prominent in the game's single-player hazard mode, Earth of Lite.[11] [14] The mode'southward narrative begins with an evil entity, Galeem, destroying the Smash Bros. earth, vaporizing almost all of the fighter characters and placing them under his imprisonment; only Kirby, due to his Warp Star, evades this attack.[15] Players must explore the ruined world to rescue captured fighters and spirits past completing marked challenges. Players can use regained allies and spirits to overcome certain challenges on the map and eventually defeat Galeem.[11] [16] However, later Galeem is defeated, a new enemy, Dharkon, takes over and, afterward being defeated, wages war against Galeem, and players must destroy both of them. If just Galeem is defeated, Dharkon will engulf the globe in darkness, merely if merely Dharkon is defeated, and so Galeem will cover the universe with light. However, there is a path that allows players to defeat both of them at in one case. When washed then, the spirits are freed from the fallen deities' control and return to the real globe.

Multiplayer

The game supports local multiplayer, local wireless with other systems, and online play via Wi-Fi or LAN connections. By defeating players online, players can earn tags which can be traded for in-game currency to buy new spirits, music, and Mii Fighter costumes. The game is compatible with Joy-Con controllers, the Nintendo Switch Pro Controller, and GameCube controllers via the use of a USB adapter.[17] Like in the previous entry, amiibo figurines can exist used to create AI-controlled Figure Players that tin can be trained to become stronger.[18] [19] Sometime after the game's release, a service for the Nintendo Switch Online mobile app, known as "Blast Globe", was launched, which allows players to check their game statistics in addition to sharing images and videos captured from the game to social media.[twenty] Ultimate features over 900 music tracks, which tin can exist played through the Switch's handheld fashion while in standby mode.[21] Version three.0 of the game, released in April 2019, adds a Phase Architect allowing players to create their own custom stages, and which they can share or download through the Switch Online service. The update also includes a replay editor that allow players to edit stored replays and share those with others or download to other devices. These volition be also available within the Blast World app.[22] An update in May 2019 provided limited back up for the virtual reality VR Kit of Nintendo Labo, assuasive a player to view computer-only matches in VR or playing in a ane-on-1 mode against the computer.[23] An update in September 2019 added the Home-Run Contest fashion from previous Smash games.[24]

Playable characters

Super Blast Bros. Ultimate, as with other games in the Super Smash Bros. series, features a crossover cast of fighters from several dissimilar Nintendo franchises, likewise as fighters from series past 3rd-party developers such equally Konami, Sega, Capcom, Bandai Namco Entertainment, Square Enix, PlatinumGames, Atlus, Microsoft, SNK, Mojang Studios, and Disney. The base game features 74 playable fighters,[b] consisting of all 63 previous fighters from by entries and 11 new ones: the Inklings from Splatoon; Princess Daisy from the Mario serial; Ridley and Dark Samus from the Metroid serial; Simon Belmont and Richter Belmont from the Castlevania serial; Chrom from Burn Keepsake Enkindling; Rex K. Rool from the Donkey Kong series; Isabelle from the Animal Crossing series; Ken Masters from the Street Fighter series; and Incineroar from Pokémon Sun and Moon.[26] When starting the game, players only accept access to the eight starter characters of the original 1999 Super Boom Bros. game and must unlock the residual by completing the game's Archetype mode, playing through Globe of Light, or fighting a certain amount of battles.[25]

Sure characters whose movesets are straight based on other characters in the game are now classified as "Echo Fighters", possessing like movesets and proportions to the fighters they are based on, but with their ain unique animations and gameplay differences. On the character choice screen, these characters can either exist listed individually or stacked with the fighters they are based on.[27] [28] Select characters as well have alternative skins featuring different genders or sometimes other characters, such equally Bowser Jr. who has a selectable appearance to exist whatsoever of the other Koopalings only otherwise have identical animations and abilities.[vii] [29] [28] Several returning characters received updates to their appearances, such as Mario having Cappy from Super Mario Odyssey accompanying him and The Fable of Zelda: Jiff of the Wild incarnation of Link replacing the one from Twilight Princess.[29]

Boosted fighters have been added to the game via postal service-release downloadable content (DLC). The outset of these, Piranha Plant from the Mario series, was released in January 2019 and made bachelor for free to those who purchased and registered the game with a My Nintendo account earlier the end of that month.[30] [31] Boosted fighters, each coming with a unique stage and related music, accept been released both individually and as role of two Fighters Laissez passer bundles.[32] [33] The first Fighters Pass consisted of v characters: Joker from Atlus' Persona 5, released in April 2019;[22] the Hero[c] from Square Enix'south Dragon Quest serial, released in July 2019;[34] Banjo & Kazooie from Rare's Banjo-Kazooie serial, released in September 2019;[35] Terry Bogard from SNK'southward Fatal Fury series, released in November 2019;[36] and Byleth from Fire Emblem: Iii Houses, released in Jan 2020.[37]

The 2nd Fighters Laissez passer, titled Fighters Pass Volume 2, consisted of six boosted fighters and was the final content planned for Ultimate.[38] [39] The first character in this collection, Min Min from Arms, was released in June 2020.[40] Steve,[d] the default histrion avatar from Mojang Studios' Minecraft, was released in October 2020.[41] [42] Sephiroth, the antagonist from Square Enix's Final Fantasy Vii, was released in Dec 2020, with players able to unlock the character a few days early on by defeating him in a limited fourth dimension boss battle known as the "Sephiroth Challenge".[43] Pyra and Mythra, a dual character from Xenoblade Chronicles 2, were released in March 2021.[44] Kazuya Mishima from Bandai Namco'southward Tekken series was released in June 2021.[45] Sora from the Disney and Square Enix series Kingdom Hearts was the final fighter to be added in October 2021.[46]

Development

Super Nail Bros. Ultimate was developed by Bandai Namco Studios and Sora Ltd., the same studios that developed Super Smash Bros. for Nintendo 3DS and Wii U, for the Nintendo Switch, with series creator Masahiro Sakurai returning as game director.[29] Different previous Super Blast Bros. games, the squad was non assembled from the ground up, which sped up preparation time.[47] The project program for the game was in the works by December 2015, when the DLC for 3DS and Wii U was in development,[48] and finished later it was completed.[49] Staff gathering was done soon afterward.[48] The development flow was shorter compared to previous entries in the series.[50] Hatena also assisted with the development of some elements.[51]

According to Sakurai, producing a Super Smash Bros. game for the Switch was the last request that erstwhile Nintendo president Satoru Iwata had given him earlier Iwata's death in 2015, leading Sakurai to experience compelled to make the game the all-time possible product he could to respect him.[52] Sakurai sought to include every character from previous games, as to not disappoint fans.[53] Notwithstanding, he knew this would be a complex trouble for both development and licensing;[29] information technology would as well drastically increase the cost of development. The return of Bandai and Sora made it easier for this to happen.[47] Sakurai also wanted to accommodate character abilities as to speed upwards the game,[29] although not to an extent to which information technology would amerce players unfamiliar with the serial.[48] Sakurai knew that Ultimate was a core game for Nintendo and that it had a dedicated player base that he did not want to disappoint, and believed that completing this goal was necessary to satisfy the fan base.[29] Sakurai was also faced with the conclusion to create a completely new game system or build off of pre-existing ones; he chose to build off pre-existing ones considering there would only be about a 3rd of the characters he desired in the final game.[48] All the returning characters' abilities had to be re-balanced then they could work in Ultimate.[50] Originally, gameplay would differ between the Switch's docked and handheld modes, merely Sakurai scrapped this because the system's screen in handheld mode was improve than he thought.[49] Sakurai believed this would exist the only Smash game to have the full roster of returning characters, calling the effort to include the characters, music, phase settings, and other elements as "unprecedented", and cautioned that future series games would likely exist smaller in telescopic. However, Sakurai wants to add together as many fighters as possible within Ultimate through DLC.[54]

Vocalization lines recorded by David Hayter for Snake were re-used for Ultimate, despite Hayter having been replaced in Metal Gear Solid V.[55] Xander Mobus, who provided the vocalism of Crazy Hand, Master Hand, and the announcer in Super Smash Bros. for Nintendo 3DS and Wii U also made a return with new vox clips, in addition to reprising his voice role every bit the downloadable content (DLC) character Joker from Persona 5.[56] The addition of Ridley from Metroid as a playable grapheme has been something that the Super Smash Bros. community had been requesting from the series for some time. In 2008, Sakurai had said that he knew Ridley was a loftier-demand character but thought that he was "impossible" to add unless they were able to sacrifice the grapheme'south size for balancing purposes.[57] So Ridley could be included in the game, Sakurai studied the art of the character and redesigned him and so he could stand up upright.[50] All characters were chosen at the beginning of development except Incineroar, who had not been created even so;[58] the team instead left a space open for a Dominicus and Moon Pokémon. The Inklings' ink mechanic proved challenging to implement due to the way it interacts with environments.[49]

The team built Ultimate from scratch with new assets and content. Localization director Nate Bihldorff stated that the game significantly upgraded lighting furnishings and texture rendering from the game engine of the Wii U version.[v] The new World of Light mode was inspired by Brawl 'due south (2008) Subspace Emissary, and Sakurai chose to start it with a cataclysmic event considering he idea it would leave a greater impact on players.[49] The team conceived the Spirits mechanic because they wanted to create an enjoyable single-player mode just did not take enough resource to create character models. While it did non let them tell stories for individual fighters or create new locations and rules, the Spirits let them use a multifariousness of characters and avails.[53] One part of the team chose Spirits to include in the game and had to thoroughly enquiry them. According to Sakurai, the Spirits way was essential for using various franchises.[49]

Music

Like previous games in the series, Ultimate features several well-known video game music composers and arrangers providing a mix of original music and rearrangements of various tracks for the represented franchises, with over 1,000 tracks in total.[59] [threescore] [61] New to Ultimate is the tying of tracks to franchises instead of individual stages, also as the ability to create custom playlists to heed to exterior of the game when the Switch is in handheld mode.[59] Sakurai stated that he began contacting composers over a yr before release, providing them with a database of over a thousand suggested track ideas.[62] In addition, he allowed them to submit their ain personal favorites, with those choices existence given priority for inclusion.[62] While Sakurai oversaw the process and preferred that the music retain the spirit of the original games, the direction of them was mostly handled by the composers themselves.[62] The main theme, "Lifelight", equanimous past Hideki Sakamoto, is the basis of nearly of the game's original music.[63] [64]

Downloadable content

Equally with previous entries, Nintendo planned to offering new fighters through DLC; nevertheless, unlike with the previous 3DS and Wii U version where players could asking which characters they wished to see in the game, Nintendo chose which characters they would add together by November 2018.[65] Like the previous title, additional Mii costumes were released as paid DLC. Certain costumes as well added new music tracks to the game.[66] Sakurai believed that despite characters like Joker, the first announced DLC fighter, non necessarily beingness from games unremarkably associated with Nintendo, they were added due to existence "emblematic" of the types of characters they wanted to add to Ultimate, adding that they "bring merely a whole different level of fun and enjoyment for players".[67] The Piranha Establish was chosen as a DLC graphic symbol because Sakurai wanted to add diversity to the roster.[58] Nintendo met with Rare studio head Craig Duncan at E3 2018 to discuss the possibility of including Banjo and Kazooie every bit downloadable content; Duncan, believing it to exist "a bang-up opportunity", agreed and connected the two development teams for further discussions.[68] Sakurai noted that Banjo and Kazooie were the 2d most requested grapheme for Super Blast Bros. for Nintendo 3DS and Wii U in a Nintendo-sanctioned fan vote in 2015,[69] and that the add-on of Banjo and Kazooie happened "quite hands", despite the property being owned past Microsoft through its conquering of Rare,[70] with Phil Spencer, the caput of Xbox, stating that negotiating their inclusion was "an like shooting fish in a barrel deal to make" cheers to Microsoft's strong partnership with Nintendo.[71]

The development of Fighters Pass Volume ii was heavily affected past the COVID-xix pandemic in 2020. Due to stay-at-home orders in Japan, Sakurai and his development team were required to work on the new content remotely.[40] According to Daniel Kaplan of Mojang Studios, early on discussions between Nintendo and Microsoft of including Minecraft content in the Super Smash Bros. series had begun roughly v years prior to Steve'south addition into the game.[72] The grapheme'southward inclusion required the development team to rework every phase in the game in order to adjust Steve's gameplay mechanics.[73] Sakurai had wanted to include Sora from Kingdom Hearts in the game because Sora was the superlative fighter requested for Nintendo 3DS and Wii U in the 2015 fan vote,[74] just initially thought the legality around intellectual belongings with Disney would be insurmountable, and thus they had originally planned for only five fighters in the second pass. Nonetheless, Sakurai met a Disney representative at an laurels venue, which facilitated the start of negotiations for Sora's inclusion. Nintendo, Disney and Foursquare Enix saw towards including Sora in the game and overseeing all aspects related to his inclusion, with several limitations and guidelines they were required to follow, including no inclusion of Disney-exclusive characters otherwise associated with the Kingdom Hearts series.[75] The Sora Challenger Pack featured a promotional tie-in with the 2020 rhythm game Kingdom Hearts: Tune of Memory: players with Melody of Memory relieve data on their Nintendo Switch would unlock the music track "Dearly Love -Swing Version-" for use in Ultimate.[76]

Release

Ultimate was teased during a Nintendo Directly presentation on March 8, 2018, under the working title Super Smash Bros., with the release year shown to be 2018. Nintendo formally announced the game at E3 2018, revealing that the total roster of characters from past games would exist included, as well as its release date.[28] [77] Demo versions were playable at E3 in June and at the San Diego Comic-Con the post-obit month.[78] [79] IGN nominated Ultimate for its All-time Game of E3 2018 award; the game won Best Nintendo Switch Game from both IGN and Gamescom.[80] [81] Two Nintendo Direct presentations in 2018, one on August 8 and another one on November one, were devoted to the game, revealing new characters, stages, and game modes.[82] [83]

Nintendo released Super Smash Bros. Ultimate worldwide on December 7, 2018.[16] In addition to the standard retail version, a special edition containing a Super Smash Bros.-themed Nintendo Switch Pro Controller[84] and a Switch with a download code was also released.[85] An boosted special edition contained a pair of Super Boom Bros.-themed Joy-Con as well as a Switch console, a Super Smash Bros.-themed dock, and a download code for the game.[86] A GameCube controller with the Super Blast Bros. Ultimate logo was released on Nov 2, 2018.[87]

One of the game'south new additions had the graphic symbol Mr. Game & Watch assuming the advent of a plumage- and loincloth-wearing Native American when using ane of his attacks—a reference to Fire Set on (1982), in which players controlled a cowboy defending his fort from attacking natives. Some series fans saw this as racist, leading to Nintendo apologizing and removing the animation in an update shortly after release.[88] Two weeks before its release, a leaked re-create of the game was distributed beyond the internet. Nintendo took steps to issue copyright strikes on YouTube videos using data mined content, while fans worked to isolate spoilers, particularly the Globe of Light story mode, from those that had played the leaked version.[89]

Reception

Ultimate received "universal acclaim" from critics, according to the review aggregator platform Metacritic.[xc] The French video game website Jeuxvideo.com called it the all-time game in the series, praising the improved gameplay, larger cast of characters, stages, options, soundtrack, which "brilliantly mix gargantuan content with nostalgia".[100] Tom Marks of IGN agreed and chosen it the virtually consummate Super Smash Bros. yet.[16] Critics lauded the huge cast of characters and levels, new game modes, and combining of the best elements from its predecessors.[104] However, the game's online manner received criticism for its technical performance and matchmaking. Many players plant pregnant lag affecting their games, even when using wired connections over wireless, while the game's matchmaking features did not adhere to players' criteria, with players frequently playing matches with rule sets they did not choose. The matchmaking process was further criticized for making it hard for friends to bring together matches over random players, and non allowing multiple local players to join in online matches.[105] There had been then many complaints on Ultimate 's subreddit that the administrators forwarded all complaints to a separate thread.[106]

Sales

In November 2018, Nintendo appear Ultimate was the most pre-ordered game for the Switch and in the serial.[107] The Association for UK Interactive Entertainment reported that Ultimate was the fastest-selling Switch and Super Smash Bros. game in the United Kingdom, with concrete launch sales 302% higher than those for Super Smash Bros. for Wii U, 233% higher than those for 3DS, and 62.5% higher than those for Brawl.[108] In its first iii days on sale in Japan, the game sold 1.2 million copies, outselling Pokémon: Let'southward Go, Pikachu! and Let'south Go, Eevee! and The Legend of Zelda: Breath of the Wild in the region.[109]

Within 11 days of its release, Ultimate had sold more than than 3 million copies within the United States, making it the fastest-selling Switch game in the country.[110] Information technology was similarly the fastest-selling Switch game likewise as the fastest-selling game for any Nintendo console in Europe based on the first 11-day sales.[111] It was estimated that the game sold and shipped over v million copies within its get-go 3 days of release.[112] Within iii weeks, Ultimate became the 5th acknowledged Switch game in the Great britain, surpassing the sales of Splatoon 2.[113] In Jan 2019, Amazon reported that Ultimate was their highest selling video game product of 2018,[114] with Nintendo officially announcing that the game had shipped over 12.08 million copies worldwide.[115] Ultimate was likewise Nintendo'due south fastest-selling game of all fourth dimension until existence surpassed past Pokémon Sword and Shield in 2019.[116] [117] By September 2020, the game had sold over 21.x meg copies worldwide,[118] making it the acknowledged fighting game of all fourth dimension,[119] surpassing the record of Street Fighter Two,[120] and became the 3rd-all-time-selling Nintendo Switch game, only behind Animal Crossing: New Horizons and Mario Kart eight Deluxe. As of June 30, 2021[update], full sales reached 24.77 million.[121]

Awards

The game won the award for "Best Nintendo Switch Game", "Best Fighting Game", and "Best Multiplayer Game" in IGN's Best of 2018 Awards, whereas its other nominations were for "Game of the Year" and "Best Video Game Music".[122]

Esports

EVO 2019, held on August two–4, 2019, featured Ultimate as 1 of its main events. It was the largest offline Smash Bros. tournament of all fourth dimension, with 3,534 entrants signed upward.[137] It set a new record for EVO concurrent viewership, with over 279,000 viewers during Top 8.[138] On May 8–x, 2020, summit Super Smash Bros. Melee player Hungrybox partnered with NFL running dorsum Le'Veon Bong and esports arrangement Team Liquid to host The Box, an online tournament with a $ten,000 prize puddle.[139] [140] With over viii,000 entrants, information technology was the largest online Boom Bros. tournament of all fourth dimension.[141] [142]

In February 2020, it was appear that the Smash Globe Bout would characteristic both Super Smash Bros. Melee and Boom Bros. Ultimate players for a grand prize pool of $250,000. The tournament would have included international qualifiers, with the grand finals' location to be in the United States.[143] [144] [145] [146] [147] Nevertheless, the COVID-19 pandemic quickly led to several of the qualifiers getting either postponed or canceled.[148] The Nail World Tour was successfully relaunched in 2021, featuring a mix of online and offline qualifiers and culminating in a final offline title.[149] [150]

Notes

  1. ^ Known in Japan as Super Boom Bros. Special (Japanese: 大乱闘スマッシュブラザーズ SPECIAL ( スペシャル ) , Hepburn: Dai rantō Sumasshu Burazāzu Supesharu )
  2. ^ Pokémon Trainer, who uses iii summonable Pokémon, is regarded as a single character; the total number of fighters goes to 76 if i counts each of their Pokémon individually.[25]
  3. ^ Despite the name referring to a single character, the Hero represents four unlike protagonists from the Dragon Quest series. His default appearance is the Luminary/Xi from Dragon Quest Xi, with Erdrick/Arusu from Dragon Quest 3, Solo from Dragon Quest IV, and Eight from Dragon Quest Eight actualization as alternate costumes.
  4. ^ Alex, Zombie, and Enderman are included as alternate skins.

References

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External links

  • Super Smash Bros. Ultimate at MobyGames
  • Super Smash Bros. Ultimate at IMDb
  • Official website Edit this at Wikidata

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